Cross-checking Guidelines

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Cross-checking Guidelines

  1. General considerations:
    1. Detailed information is available from the ACC regional tournament commissioner.
    2. Avoid "serpentine" seating arrangements that make the room one big table.
    3. A private location for checking is always an asset.
    4. Too much help is preferable to too little help.
    5. Corrections made while checking should be initialed by the checker.
  2. Determine the number of qualifiers per the section entitled "Play-off Brackets and Byes."
  3. Collect all players' scorecards. Count them to be sure.
  4. Separate cards by game-point totals, disregarding seating assignments. Place in four piles: definite qualifiers, probable qualifiers, probable nonqualifiers, and definite nonqualifiers (the "dead zone"). Check player's game points and games won to be certain that the two numbers are not transposed (e.g., 14 game points with 29 games won).
  5. Check game-point totals for all but the "dead zone" by going down the plus spread column and mentally adding game points. Compare with the player's recorded total, and correct it if necessary.
  6. Check point-spread totals in the piles of definite qualifiers and probable qualifiers. Make any needed corrections.
  7. Tiebreakers are, in order:
    1. game points
    2. games won
    3. net point spread
    4. plus points
  8. Segregate the number of needed qualifying cards plus one extra (the presumed "high nonqualifier"). Take note of the high nonqualifier's score.
  9. Separate all of the scorecards by table number, but keep the qualifying and nonqualifying in separate piles. Put each pile in order by seating assignment.
  10. Cross-check in pairs, by tables, with one checker reading to the other. Usually, the person with the qualifying cards reads to the other checker what should be recorded on the nonqualifying cards (e.g., "Seat 5, game 8, lost by 15").
  11. Correct any discrepancies as follows: Do not consult the players involved to adjudicate scorecard errors!
    1. Disadvantage is always to the apparent qualifier. For example, qualifier A claims a 21-point win; opponent claims a 16-point loss; qualifier A's card changed to 16-point win.
    2. Disadvantage can be to two apparent qualifiers. For example, qualifier B claims a 17-point win; qualifier C claims a 16-point loss; qualifier B's card changed to 16-point win and qualifier C's card changed to a 17-point loss.
    3. If the point spread is marked on only one card, this number is accepted for both cards and recorded on the blank card.
    4. If both cards record a win, both cards are changed to losses, with the lower point spread accepted, if relevant.
    5. If only one card records a win but both cards put the spread points in the same column (whether win or loss), the win stands and the spread points on the incorrect card are changed to the appropriate column.
    6. Make sure that game-point and spread-point totals are adjusted, if necessary.
    7. "No harm, no foul": if an apparent qualifier's discrepancy is already to his or her disadvantage, no change is necessary. For example, qualifier D claims a 15-point win; opponent claims a 20-point loss; no change is necessary, and both cards stand as recorded.
    8. If scorecard errors result in a change in the fact or position of qualifying, the tournament director informs the affected player, with the relevant scorecards as evidence.
  12. Check dead-zone cards after each table is cross-checked to be sure that no qualifying cards have been overlooked.
  13. Assemble qualifiers' scorecards in order.
  14. Before posting or announcing play-off pairings, recount and recheck dead-zone cards again.
  15. Post the names of the qualifiers.
  16. Back to Rules of Cribbage

 
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